Stopping virtual trading = going back in time
In our worlds, there are a lot of ironies. Ironies are things you have to do yet do not wish to happen. Corruption is one of them.
http://www.pbs.org/wgbh/pages/frontline/blackmoney/view/
This is an interesting video of a tips of an iceberg of the highest level of corruption in the world - amongst princes, prime ministers, presidents, and so forth.
But... we are all corrupted, in one way or the other. In world of warcraft, addon authors were recently banned to solicit donations online. This, in a way, was Blizzard's way to stop money making the virtual world go round. However, I doubt this is a good way forward. For a certain fact that helping our friends around us has been the way humans work for centuries.
(If you did not know about the game nor that post, linked above, you may be lost.)
Say if Blizzard continue the policy despite addon authors' protests, they will root out payments to major addon development, thus enabling players to have 'equal' access to addons. However, how equal is 'equal?' Many addon authors of the most complex mods, such as Group Calendar, NUi, and Carbonite, have announced the privilege to their efforts to be given only to those who they wanted, perhaps that meant their guild mates, friends, families, and maybe their donors. Discounting the smaller number of donors that would now donate to them (via websites), the currency network now contracts into personal network. Monetary capital becomes social capital.
I reckoned that was a stepback for civilization. We used to barter trade, that is face to face, with our neighboring villages. However, with currency, we are able to trade with strangers. Now, with the new rule implemented, we are somewhat transported back into the age of barter trading. World of Warcraft was sent back in time. I wonder that help was there for social equality.

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